Wednesday 17 April 2013

Basic Syntax


C# is an object oriented programming language. In Object Oriented Programming methodology a program consists of various objects that interact with each other by means of actions. The actions that an object may take are called methods. Objects of the same kind are said to have the same type or, more often, are said to be in the same class.

For example, let us consider a Rectangle object. It has attributes like length and width. Depending upon the design, it may need ways for accepting the values of these attributes, calculating area and display details.

Let us look at an implementation of a Rectangle class and discuss C# basic syntax, on the basis of our observations in it:

using System;
namespace RectangleApplication
{
    class Rectangle
    {
        // member variables
        double length;
        double width;
        public void Acceptdetails()
        {
            length = 4.5;    
            width = 3.5;
        }
        public double GetArea()
        {
            return length * width;
        }
        public void Display()
        {
            Console.WriteLine("Length: {0}", length);
            Console.WriteLine("Width: {0}", width);
            Console.WriteLine("Area: {0}", GetArea());
        }
    }
    
    class ExecuteRectangle
    {
        static void Main(string[] args)
        {
            Rectangle r = new Rectangle();
            r.Acceptdetails();
            r.Display();
            Console.ReadLine();
        }
    }
}
When the above code is compiled and executed, it produces following result:

Length: 4.5
Width: 3.5
Area: 15.75
The using Keyword
The first statement in any C# program is

using System;
The using keyword is used for including the namespaces in the program. A program can include multiple using statements.

The class Keyword
The class keyword is used for declaring a class.

Comments in C#
Comments are used for explaining code. Compilers ignore the comment entries. The multiline comments in C# programs start with /* and terminates with the characters */ as shown below:

/* This program demonstrates
The basic syntax of C# programming 
Language */
Single line comments are indicated by the '//' symbol. For example,

}//end class Rectangle    
Member Variables
Variables are attributes or data members of a class, used for storing data. In the preceding program, the Rectangle class has two member variables named length and width.

Member Functions
Functions are set of statements that perform a specific task. The member functions of a class are declared within the class. Our sample class Rectangle contains three member functions: AcceptDetails, GetArea and Display.

Instantiating a Class
In the preceding program, the class ExecuteRectangle is used as a class which contains the Main() method and instantiates the Rectangle class.

Identifiers
An identifier is a name used to identify a class, variable, function, or any other user-defined item. The basic rules for naming classes in C# are as follows:

A name must begin with a letter that could be followed by a sequence of letters, digits (0 - 9) or underscore. The first character in an identifier cannot be a digit.

It must not contain any embedded space or symbol like ? - +! @ # % ^ & * ( ) [ ] { } . ; : " ' / and \. However an underscore ( _ ) can be used.

It should not be a C# keyword.

C# Keywords
Keywords are reserved words predefined to the C# compiler. These keywords cannot be used as identifiers, however, if you want to use these keywords as identifiers, you may prefix the keyword with the @ character.

In C# some identifiers have special meaning in context of code, such as get and set, these are called contextual keywords.

The following table lists the reserved keywords and contextual keywords in C#:

Reserved Keywords
abstract as base bool break byte case
catch char checked class const continue decimal
default delegate do double else enum event
explicit extern false finally fixed float for
foreach goto if implicit in in (generic
modifier) int
interface internal is lock long namespace new
null object operator out out
(generic
modifier) override params
private protected public readonly ref return sbyte
sealed short sizeof stackalloc static string struct
switch this throw true try typeof uint
ulong unchecked unsafe ushort using virtual void
volatile while
Contextual Keywords
add alias ascending descending dynamic from get
global group into join let orderby partial
(type)
partial
(method) remove select set

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